An orange sun dawns upon Terra! So I did the thing creatives aren't supposed to do and quit my job (or got fired last minute, depending on how you look at it) s...
Another rather small update insofar as the stuff in the demo is concerned. I have, however, finally gotten started working with someone for the game's soundtrac...
Alright, this one's pretty lame - not gonna lie. Not a huge number of changes this time, just sort of a balance experiment with the pistol and staff. - Pistol n...
Feliz Kaisertag, everyone! Here's the quick rundown of the changes/fixes added to the game so far: - Added a new weapon - the Sal'Chn Stun Staff! It's an AoE we...
Alpha 5 is here! On the 30th anniversary of Marathon's release! Now with a Linux version, even! However in order to make this happen loading screen privileges w...
Alpha Demo Number 4 will be available tomorrow - here are the changes made compared to Alpha 3: - Most of the Military Base levels (save one) are more or less f...
Tomorrow I'll be releasing Alpha Demo 3 for Silicon Scars, which will also be the first version made within Unreal Engine 5.1, so there might be a few quirks he...
Ugh... First things first: the game is still being made/worked on - that has not changed. So for this entire time Silicon Scars has been running on Unreal Engin...