Alpha 8 Changelog
Another rather small update insofar as the stuff in the demo is concerned. I have, however, finally gotten started working with someone for the game's soundtrack. But for now they're identity is a secret... at least until we have some tracks for the first few levels. Speaking of:
- Made the first level 'Reveille' longer by adding an objective in that upstairs area above where you first find the rifle, also moved a terminal up there.
- Added the infrastructure for a music system that dynamically changes tracks based on combat conditions
- Added a whole bunch of decorations to the game world that, I think, really makes it feel more 'lived in'. Though they aren't all finished. The metal frames you see on the walls are going to have posters/animations playing inside of them at some point. When we get to that.
There is also one other thing I added regarding the map system - but that's only going to be relevant in an episode that won't be in the demo. :^)
Oh, and ignore the alien that shows up on screen when you open a new level, it's a placeholder for animated cutscenes.
Files
Get Silicon Scars (Alpha)
Silicon Scars (Alpha)
Running, Gunning, and Reading.
Status | In development |
Author | KaadNet |
Genre | Shooter |
Tags | 3D, Aliens, First-Person, Retro, Sci-fi, Singleplayer, Unreal Engine, War |
Languages | English |
More posts
- Alpha 7 Changelog63 days ago
- Alpha 6 ChangelogMar 03, 2025
- Alpha 5 ChangelogDec 21, 2024
- Alpha 4 ChangelogSep 05, 2024
- Alpha 3 ChangelogJul 04, 2024
- Important Development Update: Engine MigrationMay 30, 2024
- Alpha 2 ReleaseMay 05, 2024
- Alpha Demo 2 VERY SoonMay 03, 2024
- Post Alpha 1 Release Notes and ChangesMar 09, 2024
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