Alpha 3 Changelog
Tomorrow I'll be releasing Alpha Demo 3 for Silicon Scars, which will also be the first version made within Unreal Engine 5.1, so there might be a few quirks here and there.
It's also, unfortunately, the first version that will not have a Linux release at the time of its release. For the record - I have not abandoned Linux releases, but a plugin is giving me shit every time I try and package for Linux so until I figure out what its problem is or excise the plugin entirely and replace it with a more custom solution then Linux releases will have to wait. Sorry.
Changes:
- Sal Guards (staff guys) are now ranged and the Sal Skirmishers (shield guys) are now melee
- Sal Guards and Skirmishers now have their animation angles finished
- Player movement speed has been increased
- Pistol reload animation and sound effects have been finished
- New levels added
- The energy ball projectile can now pass through fences and guardrails
- Enemies across the board have more health and move faster on normal difficulty
Get Silicon Scars (Alpha)
Silicon Scars (Alpha)
Running, Gunning, and Reading.
Status | In development |
Author | KaadNet |
Genre | Shooter |
Tags | 3D, Aliens, First-Person, Retro, Sci-fi, Singleplayer, Unreal Engine, War |
Languages | English |
More posts
- Alpha 4 Changelog77 days ago
- Important Development Update: Engine MigrationMay 30, 2024
- Alpha 2 ReleaseMay 05, 2024
- Alpha Demo 2 VERY SoonMay 03, 2024
- Post Alpha 1 Release Notes and ChangesMar 09, 2024
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